| Method |
Advantages |
Disadvantages |
| Analytic |
Usable early in design. Few resources required, therefore cheap. |
Narrow focus. Lack of diagnostic output for redesign.
Broad assumptions of users´cognitive operations.
Limited guiadance on how to use methods, therefore can be difficult for evaluator. |
| Expert
| Strongly dianostic. Overview of whole interface.
Few resources needed (apart from paying experts) therefore cheap.
High potential return (detects significant problems). |
Restrictions in role playing. Subject to bias. Problems locating experts.
Cannot capture real user behaviour. |
| Observational |
Quickly highlights difficulties. Verbal protocols valuable source
of information. Can be used for rapid iterative development. Rich qualitative data. |
Observation can affect user activity and performance levels.
Analysis of data can be time-consuming and resource-consuming. |
| Survey |
Addresses users´ opinions and understanding of interface. Can be made to be
diagnostic. Can be applied to users and designers. Questions can be tailored to the individual.
Rating scales lead to quantitative results. Can be used on a large group of users. |
User experience important. Low response rates (especially to mailed questionnaires).
Possible interviewer bias. Possible response bias. Analysis can be complicated and lengthy.
Interviews very time-consuming. |
| Experimental |
Powerful method (dependent on the effects investigated).
Quantitative data for statistical analysis. Can compare different groups
of users. Reliability and validity good. Replicable. |
High resourse demands. Requires knowledge of experimental method.
Time spent on experiments can mean evaluation is difficult to integrate
into design cycle. Tasks can be artificial and restricted.
Cannot always generalize to full system in typical working situation. |