Quelle: (Newman, Lamming 95).

Example: Heuristic evaluation of an online hardware-store catalogue

The use of Heuristic Evaluation can be appreciated from a brief example of evaluating a design for an online catalogue for use by customers of a hardware store. Its purpose is to allow customers to place orders so that they can pay for them and collect them from a pick-up counter. A typical display layout is shown in Figure1.
Figure 1 Online hardware catalogue user interface.

The catalogue is laid out as a two-level menu, the first level (shown in the top left of the screen) allowing the user to choose between broad categories of hardware, the second level (below the first) allowing access to individual types of product. To select a menu item, the user points to it with his or her finger.

Details of the products available are shown in the main window. Each item has an order target that can be selected by pointing. The scroll bar on the right can be used for moving up and down the list of available products.

When the user points to the order target, an entry is made in the bottom panel. The number ordered is set initially to 1, but may be altered with the less and more targets. As items are added, and the numbers ordered are changed, the total value of the purchase is shown at the bottom of the 'Value' column. The cancel target can be used to cancel the order for an item.

Here are some of comments that evaluators might make about this design, and the related heuristics:

Exercise heuristics: